Monday, June 30, 2008

Completing the Trifecta

The third (and maybe final?) Megaman painting:





















Click for a larger version.

The colors are more muted, and I like the "green screen" Dr. Wily logo in the background. I strove for details, even though I sort of gave up on the background. Anything I tried adding detracted from the foreground. I like to think of this as Megaman's first real challenge, hence the expression on his face.

Please, post any comments or critiques.

Wednesday, June 25, 2008

Megaman 2 Homage, or, Megaman 3 Homage gets a buddy

Well, I am going to bed way past my bedtime, but this is the result of two evenings' work:


















Click to make bigger, etc.

It's a painting of the first Dr. Wily Castle boss from Megaman 2. That dragon scared the crap out of me as a kid, the way he came out of nowhere while you were making very precarious jumps through the end of the level. He is badass for taking up just about half the screen, and for being one of the most detailed NES sprites ever. I will post the reference screen shot later for those not in the know.

I like this one a bit better than the Snake Man one. I'm not perfectly happy with the dragon, but I figure I had to end the madness. It was taxing.

I might continue the Megaman trend and do the Yellow Devil from Megaman 1 next.

Monday, June 23, 2008

Megaman 3 Homage

Well, it's been a LONG time since I've made a post. Hope you like it:

Definitely click for the full version. In total, this took about 6 hours in photoshop. I would like to make a whole series of NES scene-recreations and print them out to adorn my office. It is great practice and gives me an excuse to apply my style on reference material that is low-res and abstract enough to give me suitable creative license.



Any suggestions for scenes? A few I have thought of:

  1. The dragon-boss from Megaman 2 (Dr. Wily Stage 1)
  2. Zero-Suit Samus in the original Metroid (probably somewhere colorful like Kraid's hideout (the green section) or Ridley's hideout (the pink sections)
  3. Air Fortress (any scene in the exploratory sections)
Leave your ideas in the comments!

Thursday, November 8, 2007

Air Fortress Redux

I decided to go a totally different direction in the design of the character, and this is what I came up with.

He looks less Bond/Ninja and more Chibi Astronaut. I obviously don't hold a candle to this guy with my artistic ability, but I'm pretty happy with it. I did strive for a painterly look on this one. I like the look of the visor, but everything else just seems so flat. The color selections aren't that great. But, for what it's worth I like the character design.

Any thoughts? Critiques?

Monday, November 5, 2007

Air Fortress

Remember Air Fortress for the NES? That game rocked. Here's the Orange Space-Dude-Guy, drawn with lots of design liberties on my part. Just a quick sketch, playing with a different style.

Thursday, October 18, 2007

Harwing vs. Manitu

Here's another sketch I managed to come up with. I went outside of my comfort zone with Harwing's pose. Something about it is not quite right (are his legs too short?), but I still like the general composition. It does look like he's running away, but hopefully you get a sense that he might be planning his counter attack.



That handsome gentleman chasing our hero is Manitu, the all-too-powerful and quite-predictably-evil sorcerer in the Gilded Saga story. As you can tell, they don't ... quite ... get along. Manitu's design is not final, but it's probably close. His staff/cane is supposed to be a crow's head.

I'd like to ink and color this picture next, I think it could turn out nice.

Here Be Dragons!

Here's a generic dragon to take up space!



Whee! I think he's got a certain charm to him, and he looks like he's rather annoyed, craning his neck to tell those damn villagers to just shut up.