Well, this is technically for class, but I've been working on this meager Maya model of a chicken all day. My first one ever.
Texturing took a lot of time to figure out, and the one I finally applied was colored out in just five minutes. I need to go in and add a lot more detail to the texture, and there are parts of the geometry that don't quite work. I'm counting on the fact that there won't be any close-ups of the chicken, so I can get away with having a "not quite perfect" geometry.
Maybe by next week I'll have a fully rigged version.
Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts
Saturday, April 21, 2007
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