Here's a quick and crappy concept sketch for the main character of a game I might start working on soon.
I like the concept of the game, and will probably devote a post to it, once I have something prototyped. It's still in the early planning stages, but I think I'm onto something.
I've got a high-level design document (no design doc for the game's engine yet). I will be using Torque Game Builder for the game's development. I've been using TGB since it was called T2D and was in Early Adopter mode, and it's come a long way. I think it still lacks a few details for a 2d platform game, but I have yet to create a prototype.
Friday, April 27, 2007
Sunday, April 22, 2007
For Everlasting Peace
Saturday, April 21, 2007
Polygonal Fowl
Well, this is technically for class, but I've been working on this meager Maya model of a chicken all day. My first one ever.
Texturing took a lot of time to figure out, and the one I finally applied was colored out in just five minutes. I need to go in and add a lot more detail to the texture, and there are parts of the geometry that don't quite work. I'm counting on the fact that there won't be any close-ups of the chicken, so I can get away with having a "not quite perfect" geometry.
Maybe by next week I'll have a fully rigged version.
Texturing took a lot of time to figure out, and the one I finally applied was colored out in just five minutes. I need to go in and add a lot more detail to the texture, and there are parts of the geometry that don't quite work. I'm counting on the fact that there won't be any close-ups of the chicken, so I can get away with having a "not quite perfect" geometry.
Maybe by next week I'll have a fully rigged version.
Thursday, April 19, 2007
Robots and Astronauts
Monday, April 16, 2007
Lumber Man
Sketch - about 30 minutes in Photoshop
Lumber Man (sometimes I call him Saw Man) has been one of my ideas for a Megaman Boss since, well ... since before the original Megaman series eroded beyond repair.
I didn't block out the forms well enough, so it's a little awkward of a pose. The shading/colors were done in a hurry. But, c'mon, he's wearing a flannel jacket with cutoff sleeves! That should excuse everything.
New Digs
I have come up with a template I think works. I like the little pixel city-scape. I couldn't think of anything to put in the header graphic-wise, so I whipped that up.
The purpose of this blog is to give myself a metric to measure myself against. It will be a dumping ground for sketches, game ideas, and other creative precipitation. I'm usually my worst critic, but I'm not a great self-motivator to get better. I'm hoping by exposing my ideas and art on a regular basis, I'll have a) a reason to sketch, practice, and flesh out ideas and b) a nice record of my progress as an artist, or lack thereof.
I'm hoping for at least 2 new sketches a week, ideally working up to 4 or 5 per week. They'll be anything from 15-minute speed sketches, or stuff that took 4 hours to complete.
I'll also spill out some of my ideas and pratfalls when it comes to making indie games.
The purpose of this blog is to give myself a metric to measure myself against. It will be a dumping ground for sketches, game ideas, and other creative precipitation. I'm usually my worst critic, but I'm not a great self-motivator to get better. I'm hoping by exposing my ideas and art on a regular basis, I'll have a) a reason to sketch, practice, and flesh out ideas and b) a nice record of my progress as an artist, or lack thereof.
I'm hoping for at least 2 new sketches a week, ideally working up to 4 or 5 per week. They'll be anything from 15-minute speed sketches, or stuff that took 4 hours to complete.
I'll also spill out some of my ideas and pratfalls when it comes to making indie games.
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